Geometry Dash Theory of Firepower
Challenge your sharp reflexes and professional control speed through the game Geometry Dash Theory of Firepower. This user level was created by Dorami with the 10-star difficulty of the Hard Demon. Enjoy the speed, and unbelievably awkwardness really begins where the word “Get On It” appears. The most difficult terrain in this game comes immediately after the object changes shape into a double ship.
How To Play
Adventure with the transformation geometry
The level starts with a confusing cube segment with tight bounces, gravity, and estimated portals. The text "Get On It" appears at the conclusion of the beginning. The other part may be a challenging UFO segment with scattered obstacles, measuring and gravity portals, and speed entrances. The level is isolated by an auto-ball segment. The following portion may be a troublesome double cube section with size and gravity portals, requiring memorization and timing.
The following part is a simple dual mini-ball section with a single-timed jump. The memorization-based cube portion has many traps and different portals. The wave section has tight spaces in reflect mode with speed entries. The ball portion has a few timings and undetectable blocks and spikes. The text "Keep Going!" and a mirrored ship arrangement appear at the end of this part.
The next part of Geometry Dash Theory of Firepower features a ball fragment with timings, a UFO portion with portals, a basic mini-ship, and a mini-cube portion with two bounced over invisible spikes. After that, this is a mini-wave segment with tight spaces, and the content "Dorami" shows up in square shape. The level ends with a block frame.
Master your maneuver command
Before getting to some tips for this game, you need to understand how to control entities proficiently. The left-click will be the ideal choice for those who are familiar with mouse operations. If not, you can choose the spacebar or the up arrow instead.
Entities in Geometry Dash Theory of Firepower will be in constant motion. Since this is a user-level version, the obstacle course will have some bugs. You can notice that objects with lighter colors usually do not cause losses. Besides, touching the jumping balls is completely optional. You can choose a different direction of movement for the geometry if you feel safer.