Geometry Dash Silent Clubstep
Geometry Dash Silent Clubstep is designed by genius creator Sailent. With the 10-star difficulty level of Extreme Demon, the game promises to bring a matrix with the trickiest obstacles and countless different states. The speed of the object in the game is unbelievable, requiring gamers to have high concentration and skillful control abilities. The continuous navigation right from the first stages of Geometry Dash Silent Clubstep will overwhelm every gamer. Next, the fast speed of the object and more complex terrain such as thorn fences, narrow roads, electric currents, etc. will be impossible challenges. Players maneuver the entity to overcome all barriers by clicking on the game’s screen, using the up arrow, or pressing the spacebar.
How To Play
Discover the adventure track
- 0-11%: The level begins with a challenging cube section with tight timings, a three-block-wide orb spam, a mirror portal, and a cube dual in the dark. The ship segment is considered the main obstacle, as it does not get very consistent even with practice.
- 12-23%: The level then moves to a cube with four tight jumps, a two-block wide spam section, and more tight timings with low visibility. The matrix at this point consists of constant speed-, gravity-, and mirror portals.
- 24-42%: The drop of the level starts with an absurdly difficult ship segment requiring awkward movements, a mirror portal, and tightly curved flying. A short, almost autocube section is followed by a relatively easy section with a ball section that uses toggle triggers to mimic 'orb masking', an old technique but made impossible due to changes in the game's physics.
- 43-55%: A memory-based UFO segment with mirror, size, gravity, and speed portals is the following section. There is minimal sight and diagonal flying required for a ship section in the dark.
- 56-80%: After a memory-based cube segment, there's an incredibly challenging duel in which the cube and ball must time their movements precisely.
- 81-100%: The level concludes with a memory-based cube maze, a basic ship part, and a mini-cube portion with frame-perfect jumps.
- The objects in this version are 10,906 items with a duration of 1’27”.
- This level's rank on the Demonlist is #4.
- The original version, considered impossible due to inconsistencies, featured near-frame-perfect timings and a fixed-hitbox straight-flying section. The '8 Jumps of Hell' inspired popular challenge levels.
- Initially, the difficulty of this level is somewhat simpler. However, Sailent lost the data when trying to hack it to verify the original. Therefore, he redesigned it and raised the difficulty level to almost insurmountable, as it is now.
- Zoink is the first official winner.
- Many gamers consider this to be the most difficult level in Demonlist, with versions having a total number of objects not exceeding 40,000.